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    Crafting Guide - Equipment

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    LukePOLO

    Posts : 15
    Join date : 2013-10-24

    Crafting Guide - Equipment

    Post by LukePOLO on Sun Oct 27, 2013 3:16 pm

    Due to materia stat caps, you have little actual choice in what you meld onto your gear. I only care about the best-of-the-best, so here's the materia stat cap list for DoH HQ AF (and the best HQ accessories).

    Note: If you plan on professing in several DoH classes, I highly suggest you start by melding your belt + accessories. This is because these items can be used across all DoH classes, whereas any melds you do to your DoH AF (or offhand) will apply to that DoH class only.

    UPDATE: Here's a helpful guide that lists a few alternative meld options that don't use quite so many T4 materia as I have listed:
    http://disciplesoftheland.com/GuideView.aspx?gid=23

    Mainhand: Can't meld the best Lv50 mainhand tool. Go do your class quests, you lazy sod!

    Offhand (HQ Militia): 19 Craftsmanship; 11 Control; 3 CP
    - It is impossible to reach all the stat caps on this, so it's your pick what you meld.

    Head (HQ AF): 4 Craftsmanship; 5 Control; 0 CP
    - Optimum meld: Control IV, Craftsmanship II, Control I

    Body (HQ AF): 16 Craftsmanship; 5 Control; 0 CP
    - Optimum meld option 1: Craftsmanship IV, Control III, Craftsmanship III, Craftsmanship III, Control II
    - The above option has less reliance on Tier-4 materia
    - Optimum meld option 2: Craftsmanship IV, Craftsmanship IV, Control III, Control II, Craftsmanship II
    - The above option has less expensive forbidden melds

    Hands (HQ AF): 4 Craftsmanship; 5 Control; 0 CP
    - Optimum meld: Control IV, Craftsmanship II, Control I

    Legs (HQ AF): 1 Craftsmanship; 5 Control; 3 CP
    - Optimum meld: Control IV, CP III, Control I, Craftsmanship I

    Feet (HQ AF): 1 Craftsmanship; 5 Control; 3 CP
    - Optimum meld: Control IV, CP III, Control I, Craftsmanship I

    Waist (HQ Raptorskin Mrch. Purse): 3 Craftsmanship; 5 Control; 3 CP
    - Note: Since this is not iLvl55+, it doesn't accept tier4 materia.
    - Optimum meld: Control III, CP III, Control II, Craftsmanship I

    Neck (HQ Electrum Choker): 3 Craftsmanship; 3 Control; 5 CP
    - Note: Since this is not iLvl55+, it doesn't accept tier4 materia.
    - Optimum Meld: Control III, CP III, CP II, Craftsmanship I (your pick which tier-3 materia comes first)

    Ears (HQ Red Coral Earrings): 3 Craftsmanship; 3 Control; 6 CP
    - Note: Since this is not iLvl55+, it doesn't accept tier4 materia.
    - Optimum Meld: Control III, CP III, CP III, Craftsmanship I (your pick which tier-3 materia comes first)

    Wrists (HQ Militia): 4 Craftsmanship; 4 Control; 6 CP
    - Optimum Meld: Control IV, CP III, CP III, Craftsmanship II
    - Alternative Meld: Control IV, CP IV, Craftsmanship II, CP II
    - I used the alternative meld since CP IV materia has literally no use except for this gear slot (or melds onto NQ gear), so it's generally cheaper than any other T4 crafting materia.

    Rings (HQ Aetheryte Ring): 4 Craftsmanship; 4 Control; 3 CP
    - Optimum Meld: Control IV, CP III, Craftsmanship II

    Degan

    Posts : 16
    Join date : 2013-10-22

    Re: Crafting Guide - Equipment

    Post by Degan on Sat Nov 02, 2013 9:55 pm

    50 Alchemists shave 14 off CP requirement by starting with comfort zone. If you proc an excellent on the great strides before Byregot's, DO NOT USE GREAT STRIDES, instead just use Byregot's. The only way to not get 100% is to have a poor quality on the byregot's which is completely avoidable by not using great strides if you proc excellent.
    Min Req: 50 WVR, 50 CRP, 37 CUL, 15 BSM, 15 LTW
    357 Craftsmanship, ~344 Control, 355 CP (341 if 50 Alch)
    IQ > CS II > WN > SH2 > Basic Touch x 5 > GS > SH > Ing > Std Touch > GS > Byregots > CS II x 2
    Alt Rotation Req: 50 WVR, 50 CRP, 37 CUL, 50 BSM, 15 LTW
    347 Craftsmanship, ~330 Control, 379 CP (365 if 50 Alch)
    IQ > CS II > WN > SH2 > Basic Touch x 5 > GS > SH > Ing II > Adv Touch > GS > Byregots > CS II x 2

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